Deadlock to Overwatch 2 Sensitivity Converter

Transfer your horizontal hipfire turn distance. Both games are selected below; enter your sensitivity and DPI.

Your new sensitivity

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    cm/360
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    in/360
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    eDPI (from)
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    eDPI (to)
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    Convert Overwatch 2 to Deadlock instead →

    How Deadlock to Overwatch 2 sensitivity conversion works

    Deadlock’s effective 0.044 scale produces a different ratio from a conventional Source-to-Overwatch conversion. Both games can also have character-specific controls, so compare base hipfire values before tuning an individual hero.

    At equal DPI, multiply your Deadlock setting by 6.66667. To reverse the conversion, divide by that factor. The number changes because the two games interpret sensitivity units differently; the distance travelled by your mouse is the quantity being matched.

    Target sens = source sens × 6.66667 × source DPI ÷ target DPI

    For example, 1 in Deadlock at 800 DPI becomes approximately 6.66667 in Overwatch 2 at 800 DPI. Both describe 25.98 cm for one complete horizontal turn before rounding. Keep the unrounded value in the tool if you plan to swap directions again.

    Deadlock → Overwatch 2: calculated examples, not recommended player settings
    Deadlock
    sens / DPI
    Overwatch 2
    sens / DPI
    Exact
    cm/360
    1 / 8006.66667 / 80025.98
    1 / 8003.33333 / 160025.98
    1.25 / 8008.33333 / 80020.78

    The first two rows keep the source setup fixed and change only the target DPI. The third changes source sensitivity. This separates a hardware-DPI change from an in-game sensitivity change, which is useful when comparing two saved configurations.

    Settings to check in each game

    Deadlock

    Settings > Mouse > Sensitivity > Mouse sensitivity

    Deadlock’s effective horizontal yaw is 0.044 in this catalog, twice CS2’s 0.022. Deadlock 1 therefore matches CS2 2 at the same DPI. The console m_yaw alone misses the camera multiplier; do not copy a CS2 number unchanged just because both games use Source 2.

    Model last verified: . See Deadlock sources and full conversion guide.

    Overwatch 2

    Options > Controls > General > Mouse > Sensitivity

    Use the base mouse sensitivity and check whether the selected hero overrides it. The 0.0066 scale is numerically finer than Valorant or CS2, so compare physical distance rather than the size of the setting. Scoped hero controls are independent from the hipfire conversion.

    Model last verified: . See Overwatch 2 sources and full conversion guide.

    FOV and ADS: why these games can still feel different

    A full-turn match does not promise equal movement across the screen. A different field of view, aspect ratio or camera perspective can alter the apparent speed of a target. Compare the same physical mouse travel first, then decide whether a different visual feel needs a personal adjustment.

    Deadlock and Overwatch 2 also keep some aiming controls separate from their base horizontal setting. This tool does not calculate a monitor-distance match, a scoped multiplier, controller aim or vertical sensitivity. Apply the result to the named setting, then evaluate those other controls independently.

    To verify the transfer, mark a starting point on the mousepad and move horizontally until the camera completes a turn. Repeat in both games with acceleration and game-specific modifiers accounted for. If space is limited, compare half-turns using half the reported cm/360 distance. Menu rounding can cause a small mismatch; a large mismatch calls for checking DPI, the input unit and game settings.

    Deadlock to Overwatch 2 FAQ

    How do I convert Deadlock sensitivity to Overwatch 2?

    At the same DPI, multiply your Deadlock sensitivity by 6.66667. For two different DPIs, also multiply by source DPI divided by target DPI. This matches horizontal hipfire turn distance under the stated game settings.

    What is 1 Deadlock sensitivity in Overwatch 2?

    1 at 800 DPI converts to approximately 6.66667 Overwatch 2 sensitivity at 800 DPI, for 25.98 cm/360 before menu rounding. These are worked examples, not professional-player recommendations.

    Does changing DPI change the result?

    Yes. Enter the original DPI and New DPI separately. For linear scales, doubling the target DPI halves the target sensitivity. For an offset or non-linear slider, use the calculated result instead of halving the menu number.

    Does this also convert FOV, ADS or scopes?

    No. The tool matches horizontal hipfire rotation, not screen-space movement or zoom. FOV can still change perceived speed even when turn distance is equal. Check each game’s notes before adjusting a scope or a character-specific control.

    Related sensitivity conversions

    Deadlock converter · Overwatch 2 converter · cm/360 calculator