Sens Converter
Convert your mouse sensitivity from one game to another and keep the same feel.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Popular sensitivity conversions
At the same DPI, multiply your sensitivity by the factor. For any other pair, use the converter above.
| Conversion | Multiply by |
|---|---|
| Valorant to Counter-Strike 2 | 3.1818 |
| Counter-Strike 2 to Valorant | 0.31429 |
| Valorant to Overwatch 2 | 10.606 |
| Overwatch 2 to Valorant | 0.094286 |
| Apex Legends to Valorant | 0.31429 |
| Fortnite to Valorant | 0.079357 |
| Rainbow Six Siege to Valorant | 0.081851 |
| Counter-Strike 2 to Rainbow Six Siege | 3.8397 |
| Marvel Rivals to Overwatch 2 | 2.6515 |
| Valorant to Marvel Rivals | 4 |
| Valorant to Roblox | 0.17595 |
| Counter-Strike 2 to Apex Legends | 1 |
Supported games
- Apex Legends sens converter
- ARC Raiders sens converter
- Battlefield 6 sens converter
- Black Mesa sens converter
- Call of Duty sens converter
- Counter-Strike 2 sens converter
- Cyberpunk 2077 sens converter
- Deadlock sens converter
- Destiny 2 sens converter
- Escape from Tarkov sens converter
- Fortnite sens converter
- Garry's Mod sens converter
- Half-Life 2 sens converter
- Halo Infinite sens converter
- Helldivers 2 sens converter
- Insurgency: Sandstorm sens converter
- KovaaK's sens converter
- Left 4 Dead 2 sens converter
- Marathon sens converter
- Marvel Rivals sens converter
- Minecraft sens converter
- Overwatch 2 sens converter
- Paladins sens converter
- PUBG: Battlegrounds sens converter
- Quake Champions sens converter
- Rainbow Six Siege sens converter
- Roblox sens converter
- Rust sens converter
- Team Fortress 2 sens converter
- THE FINALS sens converter
- Titanfall 2 sens converter
- Valheim sens converter
- Valorant sens converter
- WARDOGS sens converter
How the conversion works
Every game multiplies your sensitivity by its own internal scale, so the same number turns your view a different amount in each game. What your arm actually remembers is distance: how far you move the mouse to turn a full 360°. That distance is called cm/360. This converter calculates your cm/360 in the game you know, then finds the setting that gives the same cm/360 in the new game.
For most games the turn per mouse count is the sensitivity times a fixed angle called the yaw (CS2: 0.022°, Valorant: 0.07°). Then cm/360 = 914.4 ÷ (DPI × sensitivity × yaw), and at the same DPI the new sensitivity is old sensitivity × old yaw ÷ new yaw. A few games, such as Minecraft and Battlefield 6, use non-linear scales; the converter handles those with their own formulas.
eDPI is your mouse DPI multiplied by your in-game sensitivity. It is handy for comparing settings within one game, but it does not carry across games because each game uses a different scale — cm/360 does.
When the result can feel different
- Field of view. A wider FOV makes the same turn speed look slower. The converter matches turn distance, not how fast the screen appears to move.
- Scopes and aim-down-sights. Zoom and ADS multipliers are separate settings in most games and are not converted here.
- Mouse acceleration and raw input. Turn acceleration off and enable raw input where the game offers it, or the same setting will not give a consistent distance.
- Rounding. Some games only accept a limited number of decimals. When we know a game's limit, we show the nearest value you can enter and how much the turn distance changes.