Marvel Rivals Sens Converter

Convert your Marvel Rivals sensitivity to another game, or another game's sensitivity to Marvel Rivals.

Your new sensitivity

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    cm/360
    –
    in/360
    –
    eDPI (from)
    –
    eDPI (to)
    –

    Where to find the sensitivity setting in Marvel Rivals

    Settings > Keyboard > Combat > Mouse > Mouse Horizontal Sensitivity

    Notes for Marvel Rivals

    At the same DPI the Marvel Rivals number is 4x your Valorant number (yaw 0.0175 vs 0.07). Mouse Horizontal and Mouse Vertical Sensitivity are separate settings; this converts the horizontal one.

    Marvel Rivals turns 0.0175° per mouse count at sensitivity 1, and the turn scales linearly with the setting.

    Conversion data last verified on .

    Sources: xbitlabs.com, beebom.com, prosettings.net, marvelrivals.com, sensgod.com

    Marvel Rivals sensitivity conversion factors

    At the same DPI, multiply your Marvel Rivals sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.

    Marvel Rivals toMultiply by
    Apex Legends0.79545
    ARC Raiders12.858
    Black Mesa0.79545
    Call of Duty2.6515
    Counter-Strike 20.79545
    Cyberpunk 20771.75
    Deadlock0.39773
    Destiny 22.6515
    Escape from Tarkov0.14
    Fortnite3.1503
    Garry's Mod0.79545
    Half-Life 20.79545
    Halo Infinite0.77778
    Helldivers 20.030543
    Insurgency: Sandstorm0.125
    KovaaK's0.79545
    Left 4 Dead 20.79545
    Marathon5.303
    Overwatch 22.6515
    Paladins1.9115
    Quake Champions0.79545
    Rainbow Six Siege3.0543
    Roblox0.043989
    Rust0.15556
    Team Fortress 20.79545
    THE FINALS17.5
    Titanfall 20.79545
    Valheim0.35
    Valorant0.25

    Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.

    Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).