Call of Duty Sens Converter
Convert your Call of Duty sensitivity to another game, or another game's sensitivity to Call of Duty.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Call of Duty
Settings > Keyboard & Mouse > Aim > Mouse Sensitivity
Notes for Call of Duty
Checked for Warzone and Black Ops 6 (yaw 0.0066, the same scale as Overwatch 2). Black Ops 7 and Modern Warfare 4 (out October 23, 2026) are not checked yet. ADS Sensitivity Multiplier, the vertical multiplier and Monitor Distance Coefficient are separate and are not converted here.
Call of Duty turns 0.0066° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: kovaaks.com, findmymouse.com, news.blizzard.com, oneesports.gg, sensgod.com
Call of Duty sensitivity conversion factors
At the same DPI, multiply your Call of Duty sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Call of Duty to | Multiply by |
|---|---|
| Apex Legends | 0.3 |
| ARC Raiders | 4.8495 |
| Black Mesa | 0.3 |
| Counter-Strike 2 | 0.3 |
| Cyberpunk 2077 | 0.66 |
| Deadlock | 0.15 |
| Destiny 2 | 1 |
| Escape from Tarkov | 0.0528 |
| Fortnite | 1.1881 |
| Garry's Mod | 0.3 |
| Half-Life 2 | 0.3 |
| Halo Infinite | 0.29333 |
| Helldivers 2 | 0.011519 |
| Insurgency: Sandstorm | 0.047143 |
| KovaaK's | 0.3 |
| Left 4 Dead 2 | 0.3 |
| Marathon | 2 |
| Marvel Rivals | 0.37714 |
| Overwatch 2 | 1 |
| Paladins | 0.7209 |
| Quake Champions | 0.3 |
| Rainbow Six Siege | 1.1519 |
| Roblox | 0.01659 |
| Rust | 0.058667 |
| Team Fortress 2 | 0.3 |
| THE FINALS | 6.6 |
| Titanfall 2 | 0.3 |
| Valheim | 0.132 |
| Valorant | 0.094286 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).