Deadlock Sens Converter
Convert your Deadlock sensitivity to another game, or another game's sensitivity to Deadlock.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Deadlock
Settings > Mouse > Sensitivity > Mouse sensitivity
Notes for Deadlock
Deadlock's console m_yaw is 0.022 like CS2, but the hero camera turns twice as fast, so the same number is 2x faster than in CS2 (players measured Deadlock 0.315 = Source 0.63). Converters that treat Deadlock as 1:1 with CS2 are off by 2x. Zoom sensitivity ratio and per-hero sensitivity overrides are separate.
Deadlock turns 0.044° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: kovaaks.com, findmymouse.com, forums.playdeadlock.com, github.com, senslab.pro
Deadlock sensitivity conversion factors
At the same DPI, multiply your Deadlock sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Deadlock to | Multiply by |
|---|---|
| Apex Legends | 2 |
| ARC Raiders | 32.33 |
| Black Mesa | 2 |
| Call of Duty | 6.6667 |
| Counter-Strike 2 | 2 |
| Cyberpunk 2077 | 4.4 |
| Destiny 2 | 6.6667 |
| Escape from Tarkov | 0.352 |
| Fortnite | 7.9208 |
| Garry's Mod | 2 |
| Half-Life 2 | 2 |
| Halo Infinite | 1.9556 |
| Helldivers 2 | 0.076794 |
| Insurgency: Sandstorm | 0.31429 |
| KovaaK's | 2 |
| Left 4 Dead 2 | 2 |
| Marathon | 13.333 |
| Marvel Rivals | 2.5143 |
| Overwatch 2 | 6.6667 |
| Paladins | 4.806 |
| Quake Champions | 2 |
| Rainbow Six Siege | 7.6794 |
| Roblox | 0.1106 |
| Rust | 0.39111 |
| Team Fortress 2 | 2 |
| THE FINALS | 44 |
| Titanfall 2 | 2 |
| Valheim | 0.88 |
| Valorant | 0.62857 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).