Deadlock Sens Converter

Convert your Deadlock sensitivity to another game, or another game's sensitivity to Deadlock.

Your new sensitivity

–

    cm/360
    –
    in/360
    –
    eDPI (from)
    –
    eDPI (to)
    –

    Where to find the sensitivity setting in Deadlock

    Settings > Mouse > Sensitivity > Mouse sensitivity

    Notes for Deadlock

    Deadlock's console m_yaw is 0.022 like CS2, but the hero camera turns twice as fast, so the same number is 2x faster than in CS2 (players measured Deadlock 0.315 = Source 0.63). Converters that treat Deadlock as 1:1 with CS2 are off by 2x. Zoom sensitivity ratio and per-hero sensitivity overrides are separate.

    Deadlock turns 0.044° per mouse count at sensitivity 1, and the turn scales linearly with the setting.

    Conversion data last verified on .

    Sources: kovaaks.com, findmymouse.com, forums.playdeadlock.com, github.com, senslab.pro

    Deadlock sensitivity conversion factors

    At the same DPI, multiply your Deadlock sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.

    Deadlock toMultiply by
    Apex Legends2
    ARC Raiders32.33
    Black Mesa2
    Call of Duty6.6667
    Counter-Strike 22
    Cyberpunk 20774.4
    Destiny 26.6667
    Escape from Tarkov0.352
    Fortnite7.9208
    Garry's Mod2
    Half-Life 22
    Halo Infinite1.9556
    Helldivers 20.076794
    Insurgency: Sandstorm0.31429
    KovaaK's2
    Left 4 Dead 22
    Marathon13.333
    Marvel Rivals2.5143
    Overwatch 26.6667
    Paladins4.806
    Quake Champions2
    Rainbow Six Siege7.6794
    Roblox0.1106
    Rust0.39111
    Team Fortress 22
    THE FINALS44
    Titanfall 22
    Valheim0.88
    Valorant0.62857

    Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.

    Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).