Deadlock to KovaaK's Sensitivity Converter

Transfer your horizontal hipfire turn distance. Both games are selected below; enter your sensitivity and DPI.

Your new sensitivity

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    cm/360
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    in/360
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    eDPI (from)
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    eDPI (to)
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    Convert KovaaK's to Deadlock instead →

    How Deadlock to KovaaK's sensitivity conversion works

    Quake/Source in KovaaK’s uses 0.022, while Deadlock’s effective camera scale is 0.044. The same number is therefore not a match: the Deadlock number is half the trainer number at equal DPI. Check hero overrides before comparing a routine with the game.

    At equal DPI, multiply your Deadlock setting by 2. To reverse the conversion, divide by that factor. The number changes because the two games interpret sensitivity units differently; the distance travelled by your mouse is the quantity being matched.

    Target sens = source sens × 2 × source DPI ÷ target DPI

    For example, 1 in Deadlock at 800 DPI becomes approximately 2 in KovaaK's at 800 DPI. Both describe 25.98 cm for one complete horizontal turn before rounding. Keep the unrounded value in the tool if you plan to swap directions again.

    Deadlock → KovaaK's: calculated examples, not recommended player settings
    Deadlock
    sens / DPI
    KovaaK's
    sens / DPI
    Exact
    cm/360
    1 / 8002 / 80025.98
    1 / 8001 / 160025.98
    1.25 / 8002.5 / 80020.78

    The first two rows keep the source setup fixed and change only the target DPI. The third changes source sensitivity. This separates a hardware-DPI change from an in-game sensitivity change, which is useful when comparing two saved configurations.

    Settings to check in each game

    Deadlock

    Settings > Mouse > Sensitivity > Mouse sensitivity

    Deadlock’s effective horizontal yaw is 0.044 in this catalog, twice CS2’s 0.022. Deadlock 1 therefore matches CS2 2 at the same DPI. The console m_yaw alone misses the camera multiplier; do not copy a CS2 number unchanged just because both games use Source 2.

    Model last verified: . See Deadlock sources and full conversion guide.

    KovaaK's

    Game Options > Main > Sensitivity, with Sensitivity Scale set to Quake/Source

    Select Quake/Source as the Sensitivity Scale for the values on this page. KovaaK’s supports several scales; the same numeric input means something different after switching that selector. If you choose your game’s own scale instead, use that game’s number rather than applying this Quake/Source conversion as well.

    Model last verified: . See KovaaK's sources and full conversion guide.

    FOV and ADS: why these games can still feel different

    A full-turn match does not promise equal movement across the screen. A different field of view, aspect ratio or camera perspective can alter the apparent speed of a target. Compare the same physical mouse travel first, then decide whether a different visual feel needs a personal adjustment.

    Deadlock and KovaaK's also keep some aiming controls separate from their base horizontal setting. This tool does not calculate a monitor-distance match, a scoped multiplier, controller aim or vertical sensitivity. Apply the result to the named setting, then evaluate those other controls independently.

    To verify the transfer, mark a starting point on the mousepad and move horizontally until the camera completes a turn. Repeat in both games with acceleration and game-specific modifiers accounted for. If space is limited, compare half-turns using half the reported cm/360 distance. Menu rounding can cause a small mismatch; a large mismatch calls for checking DPI, the input unit and game settings.

    Deadlock to KovaaK's FAQ

    How do I convert Deadlock sensitivity to KovaaK's?

    At the same DPI, multiply your Deadlock sensitivity by 2. For two different DPIs, also multiply by source DPI divided by target DPI. This matches horizontal hipfire turn distance under the stated game settings.

    What is 1 Deadlock sensitivity in KovaaK's?

    1 at 800 DPI converts to approximately 2 KovaaK's sensitivity at 800 DPI, for 25.98 cm/360 before menu rounding. These are worked examples, not professional-player recommendations.

    Does changing DPI change the result?

    Yes. Enter the original DPI and New DPI separately. For linear scales, doubling the target DPI halves the target sensitivity. For an offset or non-linear slider, use the calculated result instead of halving the menu number.

    Does this also convert FOV, ADS or scopes?

    No. The tool matches horizontal hipfire rotation, not screen-space movement or zoom. FOV can still change perceived speed even when turn distance is equal. Check each game’s notes before adjusting a scope or a character-specific control.

    Related sensitivity conversions

    Deadlock converter · KovaaK's converter · cm/360 calculator