ARC Raiders Sens Converter
Convert your ARC Raiders sensitivity to another game, or another game's sensitivity to ARC Raiders.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in ARC Raiders
Settings > Mouse and Keyboard > Horizontal Sensitivity
Notes for ARC Raiders
This converts Horizontal Sensitivity (hipfire) only. ARC Raiders uses a fine scale (about 0.00136 degrees per count), so at the same DPI your ARC Raiders number is about 16.2x your CS2 number. Hipfire turn speed also follows Field of View (Graphics, 60 to 80): results assume the default 70, and the same number turns faster at a wider FOV. Converting to ARC Raiders, multiply the result by 70 / your FOV (x0.875 at FOV 80, x1.167 at FOV 60); converting from ARC Raiders, multiply the result by your FOV / 70 (x1.143 at FOV 80, x0.857 at FOV 60). Turn Mouse Smoothing off (Mouse and Keyboard tab, added in update 1.13.0) before testing your sens; with smoothing on, high polling rates can make you turn less than expected. Vertical Sensitivity and the zoom and scope multipliers are separate sliders and are not converted here.
Sensitivity in ARC Raiders depends on field of view; conversions assume the default FOV (70, vertical).
ARC Raiders turns 0.001360975° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: findmymouse.com, aiming.pro, sensconverter.pro, gamingsmart.com, sensitivitymatch.com, bo5.gg, dexerto.com, prosettings.net, arcraiders.wiki, mouse-sensitivity.com, api.steampowered.com, arcraiders.com, allthings.how
ARC Raiders sensitivity conversion factors
At the same DPI, multiply your ARC Raiders sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| ARC Raiders to | Multiply by |
|---|---|
| Apex Legends | 0.061863 |
| Black Mesa | 0.061863 |
| Call of Duty | 0.20621 |
| Counter-Strike 2 | 0.061863 |
| Cyberpunk 2077 | 0.1361 |
| Deadlock | 0.030931 |
| Destiny 2 | 0.20621 |
| Escape from Tarkov | 0.010888 |
| Fortnite | 0.245 |
| Garry's Mod | 0.061863 |
| Half-Life 2 | 0.061863 |
| Halo Infinite | 0.060488 |
| Helldivers 2 | 0.0023753 |
| Insurgency: Sandstorm | 0.0097212 |
| KovaaK's | 0.061863 |
| Left 4 Dead 2 | 0.061863 |
| Marathon | 0.41242 |
| Marvel Rivals | 0.07777 |
| Overwatch 2 | 0.20621 |
| Paladins | 0.14865 |
| Quake Champions | 0.061863 |
| Rainbow Six Siege | 0.23753 |
| Roblox | 0.003421 |
| Rust | 0.012098 |
| Team Fortress 2 | 0.061863 |
| THE FINALS | 1.361 |
| Titanfall 2 | 0.061863 |
| Valheim | 0.027219 |
| Valorant | 0.019442 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).