Paladins Sens Converter
Convert your Paladins sensitivity to another game, or another game's sensitivity to Paladins.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Paladins
Options > Controls > Mouse Sensitivity (slider at the bottom of the page)
Notes for Paladins
Paladins' scale (yaw about 0.00916) is about 2.4x finer than CS2, so the same DPI needs roughly 2.4x your CS2 number. Turn Mouse Smoothing off on the same Controls page. Scope sensitivity is separate (fScopeSensitivity in ChaosInput.ini) and is not converted here.
Paladins turns 0.00915527° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: findmymouse.com, steamcommunity.com, sensgod.com
Paladins sensitivity conversion factors
At the same DPI, multiply your Paladins sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Paladins to | Multiply by |
|---|---|
| Apex Legends | 0.41615 |
| ARC Raiders | 6.727 |
| Black Mesa | 0.41615 |
| Call of Duty | 1.3872 |
| Counter-Strike 2 | 0.41615 |
| Cyberpunk 2077 | 0.91553 |
| Deadlock | 0.20807 |
| Destiny 2 | 1.3872 |
| Escape from Tarkov | 0.073242 |
| Fortnite | 1.6481 |
| Garry's Mod | 0.41615 |
| Half-Life 2 | 0.41615 |
| Halo Infinite | 0.4069 |
| Helldivers 2 | 0.015979 |
| Insurgency: Sandstorm | 0.065395 |
| KovaaK's | 0.41615 |
| Left 4 Dead 2 | 0.41615 |
| Marathon | 2.7743 |
| Marvel Rivals | 0.52316 |
| Overwatch 2 | 1.3872 |
| Quake Champions | 0.41615 |
| Rainbow Six Siege | 1.5979 |
| Roblox | 0.023013 |
| Rust | 0.08138 |
| Team Fortress 2 | 0.41615 |
| THE FINALS | 9.1553 |
| Titanfall 2 | 0.41615 |
| Valheim | 0.18311 |
| Valorant | 0.13079 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).