Garry's Mod Sens Converter
Convert your Garry's Mod sensitivity to another game, or another game's sensitivity to Garry's Mod.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Garry's Mod
Options > Mouse > Mouse sensitivity (console: sensitivity)
Notes for Garry's Mod
Garry's Mod uses the Source engine scale (m_yaw 0.022), so CS2 numbers carry over 1:1 at the same DPI. Gamemodes and addon weapons can scale sensitivity through the Lua AdjustMouseSensitivity hooks, so scoped weapons may feel different per server; only base hipfire converts reliably.
Garry's Mod turns 0.022° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: github.com, ludo.guide, wiki.facepunch.com, sensgod.com
Garry's Mod sensitivity conversion factors
At the same DPI, multiply your Garry's Mod sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Garry's Mod to | Multiply by |
|---|---|
| Apex Legends | 1 |
| ARC Raiders | 16.165 |
| Black Mesa | 1 |
| Call of Duty | 3.3333 |
| Counter-Strike 2 | 1 |
| Cyberpunk 2077 | 2.2 |
| Deadlock | 0.5 |
| Destiny 2 | 3.3333 |
| Escape from Tarkov | 0.176 |
| Fortnite | 3.9604 |
| Half-Life 2 | 1 |
| Halo Infinite | 0.97778 |
| Helldivers 2 | 0.038397 |
| Insurgency: Sandstorm | 0.15714 |
| KovaaK's | 1 |
| Left 4 Dead 2 | 1 |
| Marathon | 6.6667 |
| Marvel Rivals | 1.2571 |
| Overwatch 2 | 3.3333 |
| Paladins | 2.403 |
| Quake Champions | 1 |
| Rainbow Six Siege | 3.8397 |
| Roblox | 0.0553 |
| Rust | 0.19556 |
| Team Fortress 2 | 1 |
| THE FINALS | 22 |
| Titanfall 2 | 1 |
| Valheim | 0.44 |
| Valorant | 0.31429 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).