Garry's Mod Sens Converter

Convert your Garry's Mod sensitivity to another game, or another game's sensitivity to Garry's Mod.

Your new sensitivity

–

    cm/360
    –
    in/360
    –
    eDPI (from)
    –
    eDPI (to)
    –

    Where to find the sensitivity setting in Garry's Mod

    Options > Mouse > Mouse sensitivity (console: sensitivity)

    Notes for Garry's Mod

    Garry's Mod uses the Source engine scale (m_yaw 0.022), so CS2 numbers carry over 1:1 at the same DPI. Gamemodes and addon weapons can scale sensitivity through the Lua AdjustMouseSensitivity hooks, so scoped weapons may feel different per server; only base hipfire converts reliably.

    Garry's Mod turns 0.022° per mouse count at sensitivity 1, and the turn scales linearly with the setting.

    Conversion data last verified on .

    Sources: github.com, ludo.guide, wiki.facepunch.com, sensgod.com

    Garry's Mod sensitivity conversion factors

    At the same DPI, multiply your Garry's Mod sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.

    Garry's Mod toMultiply by
    Apex Legends1
    ARC Raiders16.165
    Black Mesa1
    Call of Duty3.3333
    Counter-Strike 21
    Cyberpunk 20772.2
    Deadlock0.5
    Destiny 23.3333
    Escape from Tarkov0.176
    Fortnite3.9604
    Half-Life 21
    Halo Infinite0.97778
    Helldivers 20.038397
    Insurgency: Sandstorm0.15714
    KovaaK's1
    Left 4 Dead 21
    Marathon6.6667
    Marvel Rivals1.2571
    Overwatch 23.3333
    Paladins2.403
    Quake Champions1
    Rainbow Six Siege3.8397
    Roblox0.0553
    Rust0.19556
    Team Fortress 21
    THE FINALS22
    Titanfall 21
    Valheim0.44
    Valorant0.31429

    Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.

    Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).