Quake Champions Sens Converter

Convert your Quake Champions sensitivity to another game, or another game's sensitivity to Quake Champions.

Your new sensitivity

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    cm/360
    –
    in/360
    –
    eDPI (from)
    –
    eDPI (to)
    –

    Where to find the sensitivity setting in Quake Champions

    Settings > Controls > Mouse Sensitivity

    Notes for Quake Champions

    Quake Champions uses the classic Quake/Source scale (yaw 0.022), so CS2 numbers carry over 1:1 at the same DPI, as long as Mouse Accel is 0 and Pitch/Yaw stay at their defaults. Zoom uses Auto-Scale Zoom Sensitivity or the Zoom Sensitivity Multiplier, which are not converted here.

    Quake Champions turns 0.022° per mouse count at sensitivity 1, and the turn scales linearly with the setting.

    Conversion data last verified on .

    Sources: recharge.com, gyrowiki.jibbsmart.com, bethesda.net

    Quake Champions sensitivity conversion factors

    At the same DPI, multiply your Quake Champions sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.

    Quake Champions toMultiply by
    Apex Legends1
    ARC Raiders16.165
    Black Mesa1
    Call of Duty3.3333
    Counter-Strike 21
    Cyberpunk 20772.2
    Deadlock0.5
    Destiny 23.3333
    Escape from Tarkov0.176
    Fortnite3.9604
    Garry's Mod1
    Half-Life 21
    Halo Infinite0.97778
    Helldivers 20.038397
    Insurgency: Sandstorm0.15714
    KovaaK's1
    Left 4 Dead 21
    Marathon6.6667
    Marvel Rivals1.2571
    Overwatch 23.3333
    Paladins2.403
    Rainbow Six Siege3.8397
    Roblox0.0553
    Rust0.19556
    Team Fortress 21
    THE FINALS22
    Titanfall 21
    Valheim0.44
    Valorant0.31429

    Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.

    Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).