Quake Champions Sens Converter
Convert your Quake Champions sensitivity to another game, or another game's sensitivity to Quake Champions.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Quake Champions
Settings > Controls > Mouse Sensitivity
Notes for Quake Champions
Quake Champions uses the classic Quake/Source scale (yaw 0.022), so CS2 numbers carry over 1:1 at the same DPI, as long as Mouse Accel is 0 and Pitch/Yaw stay at their defaults. Zoom uses Auto-Scale Zoom Sensitivity or the Zoom Sensitivity Multiplier, which are not converted here.
Quake Champions turns 0.022° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: recharge.com, gyrowiki.jibbsmart.com, bethesda.net
Quake Champions sensitivity conversion factors
At the same DPI, multiply your Quake Champions sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Quake Champions to | Multiply by |
|---|---|
| Apex Legends | 1 |
| ARC Raiders | 16.165 |
| Black Mesa | 1 |
| Call of Duty | 3.3333 |
| Counter-Strike 2 | 1 |
| Cyberpunk 2077 | 2.2 |
| Deadlock | 0.5 |
| Destiny 2 | 3.3333 |
| Escape from Tarkov | 0.176 |
| Fortnite | 3.9604 |
| Garry's Mod | 1 |
| Half-Life 2 | 1 |
| Halo Infinite | 0.97778 |
| Helldivers 2 | 0.038397 |
| Insurgency: Sandstorm | 0.15714 |
| KovaaK's | 1 |
| Left 4 Dead 2 | 1 |
| Marathon | 6.6667 |
| Marvel Rivals | 1.2571 |
| Overwatch 2 | 3.3333 |
| Paladins | 2.403 |
| Rainbow Six Siege | 3.8397 |
| Roblox | 0.0553 |
| Rust | 0.19556 |
| Team Fortress 2 | 1 |
| THE FINALS | 22 |
| Titanfall 2 | 1 |
| Valheim | 0.44 |
| Valorant | 0.31429 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).