Roblox Sens Converter
Convert your Roblox sensitivity to another game, or another game's sensitivity to Roblox.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Roblox
Roblox menu (Esc) > Settings > Camera Sensitivity (type the value in the box)
Notes for Roblox
Type the exact number into the Camera Sensitivity box: the slider itself is not linear (its middle step is 1.0, then it jumps in steps of 0.6). This uses Roblox's default camera; experiences with their own camera scripts (many shooters do this) can scale sensitivity differently, so check in-game.
Roblox turns 0.39783° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: senslab.pro, github.com, sensgod.com
Roblox sensitivity conversion factors
At the same DPI, multiply your Roblox sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Roblox to | Multiply by |
|---|---|
| Apex Legends | 18.083 |
| ARC Raiders | 292.31 |
| Black Mesa | 18.083 |
| Call of Duty | 60.277 |
| Counter-Strike 2 | 18.083 |
| Cyberpunk 2077 | 39.783 |
| Deadlock | 9.0416 |
| Destiny 2 | 60.277 |
| Escape from Tarkov | 3.1826 |
| Fortnite | 71.617 |
| Garry's Mod | 18.083 |
| Half-Life 2 | 18.083 |
| Halo Infinite | 17.681 |
| Helldivers 2 | 0.69434 |
| Insurgency: Sandstorm | 2.8416 |
| KovaaK's | 18.083 |
| Left 4 Dead 2 | 18.083 |
| Marathon | 120.55 |
| Marvel Rivals | 22.733 |
| Overwatch 2 | 60.277 |
| Paladins | 43.454 |
| Quake Champions | 18.083 |
| Rainbow Six Siege | 69.434 |
| Rust | 3.5363 |
| Team Fortress 2 | 18.083 |
| THE FINALS | 397.83 |
| Titanfall 2 | 18.083 |
| Valheim | 7.9566 |
| Valorant | 5.6833 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).