Rust Sens Converter
Convert your Rust sensitivity to another game, or another game's sensitivity to Rust.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Rust
Options > Input > Mouse Sensitivity (console: input.sensitivity)
Notes for Rust
Sources disagree on whether Rust's hipfire turn speed changes with FOV; the result is exact at the default FOV of 75. For an exact value, open the F1 console and type input.sensitivity followed by the number. Aiming sensitivity (input.ads_sensitivity) is separate and is not converted here.
Sensitivity in Rust depends on field of view; conversions assume the default FOV (75 (Rust's default graphics.fov)).
Rust turns 0.1125° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: cs2sensitivity.com, senslab.pro, pcgamingwiki.com, rustafied.com, sensgod.com
Rust sensitivity conversion factors
At the same DPI, multiply your Rust sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Rust to | Multiply by |
|---|---|
| Apex Legends | 5.1136 |
| ARC Raiders | 82.661 |
| Black Mesa | 5.1136 |
| Call of Duty | 17.045 |
| Counter-Strike 2 | 5.1136 |
| Cyberpunk 2077 | 11.25 |
| Deadlock | 2.5568 |
| Destiny 2 | 17.045 |
| Escape from Tarkov | 0.9 |
| Fortnite | 20.252 |
| Garry's Mod | 5.1136 |
| Half-Life 2 | 5.1136 |
| Halo Infinite | 5 |
| Helldivers 2 | 0.19635 |
| Insurgency: Sandstorm | 0.80357 |
| KovaaK's | 5.1136 |
| Left 4 Dead 2 | 5.1136 |
| Marathon | 34.091 |
| Marvel Rivals | 6.4286 |
| Overwatch 2 | 17.045 |
| Paladins | 12.288 |
| Quake Champions | 5.1136 |
| Rainbow Six Siege | 19.635 |
| Roblox | 0.28278 |
| Team Fortress 2 | 5.1136 |
| THE FINALS | 112.5 |
| Titanfall 2 | 5.1136 |
| Valheim | 2.25 |
| Valorant | 1.6071 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. Rust: 75 (Rust's default graphics.fov). ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person.