Halo Infinite Sens Converter

Convert your Halo Infinite sensitivity to another game, or another game's sensitivity to Halo Infinite.

Your new sensitivity

–

    cm/360
    –
    in/360
    –
    eDPI (from)
    –
    eDPI (to)
    –

    Where to find the sensitivity setting in Halo Infinite

    Settings (F1 in game, Esc from the main menu) > Keyboard/Mouse > Mouse Sensitivity

    Notes for Halo Infinite

    Enter the result as Mouse Sensitivity. The conversion assumes the horizontal sensitivity scale (labelled Horizontal Sensitivity Scale or Sensitivity Scale (Horizontal)) is 1.0; with another scale, divide the result by it (for example scale 1.3: result / 1.3). The vertical scale is separate.

    Halo Infinite turns 0.0225° per mouse count at sensitivity 1, and the turn scales linearly with the setting.

    Conversion data last verified on .

    Sources: gamepretty.com, gfinityesports.com, steamcommunity.com, sensgod.com

    Halo Infinite sensitivity conversion factors

    At the same DPI, multiply your Halo Infinite sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.

    Halo Infinite toMultiply by
    Apex Legends1.0227
    ARC Raiders16.532
    Black Mesa1.0227
    Call of Duty3.4091
    Counter-Strike 21.0227
    Cyberpunk 20772.25
    Deadlock0.51136
    Destiny 23.4091
    Escape from Tarkov0.18
    Fortnite4.0504
    Garry's Mod1.0227
    Half-Life 21.0227
    Helldivers 20.03927
    Insurgency: Sandstorm0.16071
    KovaaK's1.0227
    Left 4 Dead 21.0227
    Marathon6.8182
    Marvel Rivals1.2857
    Overwatch 23.4091
    Paladins2.4576
    Quake Champions1.0227
    Rainbow Six Siege3.927
    Roblox0.056557
    Rust0.2
    Team Fortress 21.0227
    THE FINALS22.5
    Titanfall 21.0227
    Valheim0.45
    Valorant0.32143

    Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.

    Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).