Left 4 Dead 2 Sens Converter
Convert your Left 4 Dead 2 sensitivity to another game, or another game's sensitivity to Left 4 Dead 2.
Some values in this link were invalid and were ignored.
Your new sensitivity
- cm/360
- –
- in/360
- –
- eDPI (from)
- –
- eDPI (to)
- –
Where to find the sensitivity setting in Left 4 Dead 2
Options > Keyboard & Mouse > Mouse Sensitivity (console: sensitivity)
Notes for Left 4 Dead 2
Left 4 Dead 2 uses the Source engine scale (m_yaw 0.022), so CS2 numbers carry over 1:1 at the same DPI. Turn on Raw Mouse Input (added in the January 2011 update) so Windows pointer speed doesn't change the result; if turning feels off, check that m_yaw is still 0.022.
Left 4 Dead 2 turns 0.022° per mouse count at sensitivity 1, and the turn scales linearly with the setting.
Conversion data last verified on .
Sources: github.com, store.steampowered.com, gamingonlinux.com, gyrowiki.jibbsmart.com
Left 4 Dead 2 sensitivity conversion factors
At the same DPI, multiply your Left 4 Dead 2 sensitivity by the factor to get the same cm/360 in another game. To go the other way, divide.
| Left 4 Dead 2 to | Multiply by |
|---|---|
| Apex Legends | 1 |
| ARC Raiders | 16.165 |
| Black Mesa | 1 |
| Call of Duty | 3.3333 |
| Counter-Strike 2 | 1 |
| Cyberpunk 2077 | 2.2 |
| Deadlock | 0.5 |
| Destiny 2 | 3.3333 |
| Escape from Tarkov | 0.176 |
| Fortnite | 3.9604 |
| Garry's Mod | 1 |
| Half-Life 2 | 1 |
| Halo Infinite | 0.97778 |
| Helldivers 2 | 0.038397 |
| Insurgency: Sandstorm | 0.15714 |
| KovaaK's | 1 |
| Marathon | 6.6667 |
| Marvel Rivals | 1.2571 |
| Overwatch 2 | 3.3333 |
| Paladins | 2.403 |
| Quake Champions | 1 |
| Rainbow Six Siege | 3.8397 |
| Roblox | 0.0553 |
| Rust | 0.19556 |
| Team Fortress 2 | 1 |
| THE FINALS | 22 |
| Titanfall 2 | 1 |
| Valheim | 0.44 |
| Valorant | 0.31429 |
Battlefield 6 and Minecraft and PUBG: Battlegrounds and WARDOGS use non-linear scales, so there is no single factor; use the converter above.
Factors assume the default FOV. ARC Raiders: 70, vertical. PUBG: Battlegrounds: 80, third person. Rust: 75 (Rust's default graphics.fov).