Marvel Rivals to KovaaK's Sensitivity Converter
Transfer your horizontal hipfire turn distance. Both games are selected below; enter your sensitivity and DPI.
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Your new sensitivity
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Convert KovaaK's to Marvel Rivals instead →
How Marvel Rivals to KovaaK's sensitivity conversion works
KovaaK’s Quake/Source scale differs from Marvel Rivals’ horizontal scale. Match physical turn distance for a training baseline, then separately consider the trainer FOV and the game’s third-person camera. The Marvel Rivals vertical control is not set by this result.
At equal DPI, multiply your Marvel Rivals setting by 0.79545. To reverse the conversion, divide by that factor. The number changes because the two games interpret sensitivity units differently; the distance travelled by your mouse is the quantity being matched.
Target sens = source sens × 0.79545 × source DPI ÷ target DPI
For example, 1.6 in Marvel Rivals at 800 DPI becomes approximately 1.27273 in KovaaK's at 800 DPI. Both describe 40.82 cm for one complete horizontal turn before rounding. Keep the unrounded value in the tool if you plan to swap directions again.
| Marvel Rivals sens / DPI | KovaaK's sens / DPI | Exact cm/360 |
|---|---|---|
| 1.6 / 800 | 1.27273 / 800 | 40.82 |
| 1.6 / 800 | 0.63636 / 1600 | 40.82 |
| 2 / 800 | 1.59091 / 800 | 32.66 |
The first two rows keep the source setup fixed and change only the target DPI. The third changes source sensitivity. This separates a hardware-DPI change from an in-game sensitivity change, which is useful when comparing two saved configurations.
Settings to check in each game
Marvel Rivals
Settings > Keyboard > Combat > Mouse > Mouse Horizontal Sensitivity
Use Mouse Horizontal Sensitivity under the combat mouse settings. The vertical value is separate. At equal DPI the horizontal number is four times the Valorant number, but the different camera presentation can make the same turn distance look different. Do not judge a conversion solely by how quickly an object crosses the display.
Model last verified: . See Marvel Rivals sources and full conversion guide.
KovaaK's
Game Options > Main > Sensitivity, with Sensitivity Scale set to Quake/Source
Select Quake/Source as the Sensitivity Scale for the values on this page. KovaaK’s supports several scales; the same numeric input means something different after switching that selector. If you choose your game’s own scale instead, use that game’s number rather than applying this Quake/Source conversion as well.
Model last verified: . See KovaaK's sources and full conversion guide.
FOV and ADS: why these games can still feel different
A full-turn match does not promise equal movement across the screen. A different field of view, aspect ratio or camera perspective can alter the apparent speed of a target. Compare the same physical mouse travel first, then decide whether a different visual feel needs a personal adjustment.
Marvel Rivals and KovaaK's also keep some aiming controls separate from their base horizontal setting. This tool does not calculate a monitor-distance match, a scoped multiplier, controller aim or vertical sensitivity. Apply the result to the named setting, then evaluate those other controls independently.
To verify the transfer, mark a starting point on the mousepad and move horizontally until the camera completes a turn. Repeat in both games with acceleration and game-specific modifiers accounted for. If space is limited, compare half-turns using half the reported cm/360 distance. Menu rounding can cause a small mismatch; a large mismatch calls for checking DPI, the input unit and game settings.
Marvel Rivals to KovaaK's FAQ
How do I convert Marvel Rivals sensitivity to KovaaK's?
At the same DPI, multiply your Marvel Rivals sensitivity by 0.79545. For two different DPIs, also multiply by source DPI divided by target DPI. This matches horizontal hipfire turn distance under the stated game settings.
What is 1.6 Marvel Rivals sensitivity in KovaaK's?
1.6 at 800 DPI converts to approximately 1.27273 KovaaK's sensitivity at 800 DPI, for 40.82 cm/360 before menu rounding. These are worked examples, not professional-player recommendations.
Does changing DPI change the result?
Yes. Enter the original DPI and New DPI separately. For linear scales, doubling the target DPI halves the target sensitivity. For an offset or non-linear slider, use the calculated result instead of halving the menu number.
Does this also convert FOV, ADS or scopes?
No. The tool matches horizontal hipfire rotation, not screen-space movement or zoom. FOV can still change perceived speed even when turn distance is equal. Check each game’s notes before adjusting a scope or a character-specific control.
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Marvel Rivals converter · KovaaK's converter · cm/360 calculator